Sensitivity Converter
Switch games without losing your aim. Pick two games, type your sensitivity and get the number that turns your view the same distance.
Add your mouse DPI to see how far you move the mouse for one full turn.
How it works
Every game turns your view by a fixed number of degrees for each step your mouse reports. That number is called the yaw, and it differs from game to game, so the same sensitivity value feels different everywhere.
The converter multiplies your sensitivity by the ratio of the two yaw values. A full 360-degree turn then takes the same mouse movement in both games, and your muscle memory carries over.
new sensitivity = your sensitivity × yaw of the first game ÷ yaw of the second game
Quick reference
What 1 Valorant equals in each game
| Game | Yaw | Equals |
|---|---|---|
| Apex Legends | 0.022 | 3.1818 |
| CS2 / CS:GO | 0.022 | 3.1818 |
| Destiny 2 | 0.0066 | 10.606 |
| Fortnite | 0.005555 | 12.601% |
| Minecraft (Java) | — | 62.609% |
| Overwatch | 0.0066 | 10.606 |
| Quake Champions | 0.022 | 3.1818 |
| Rainbow Six Siege | 0.00572957795 | 12.217 |
| Team Fortress 2 | 0.022 | 3.1818 |
| Warzone / CoD | 0.0066 | 10.606 |
Good to know
- Your DPI does not change the result. It only decides how far the mouse travels for a full turn, and that distance is the same in both games.
- This matches your normal (hip-fire) sensitivity. Scoped and ADS sensitivities are separate settings in most games.
- Turn mouse acceleration off and use raw input where the game has it, otherwise the same number will not feel the same.
- A game is added to the list only once its multiplier is confirmed, so every number here is one we can stand behind.